Rabbit Rummage Preview

The garden holds a bounty of delicious food for your mid-day meal. You and your opponents are curious rabbits that are just looking for a good lunch. Rabbit Rummage is a light and portable set collection game that is great for young gamers.

Each player starts the game by picking one of six rabbit meeples. The board, a fabric garden with hexagon spaces, will sit at the center of the table with fruit and veggie tokens placed face up. On your turn you roll the 6-sided die and move around the garden. You take the fruit or veggie token on the place that your rabbit ends their movement.

Tokens have different values, so some are more appealing than others. Watermelons are worth 3 points while a set of 3 banana’s are worth 10 points. Peppers don’t have value unless you collect one of each of the 3 brightly colored peppers. Carrots are the most plentiful in the garden and the player who collects the most of these will get a 10 point bonus.

Rabbit Rummage is a really simple game and easy to teach kids. Mushroom Gaming Co. has done a great job of creating portable games that connects with kids. Everything fits nicely into a small bag that can be thrown into a purse, put in your pocket or tossed in a bookbag.

This is a great game for families with younger kids. It’s simple to understand and kids are going to get excited about collecting these cute garden tokens. Rabbit Rummage is being funded through Kickstarter and has a deluxe version with plastic tokens that are fantastic.

Chances are that you have room on your family game shelf for Rabbit Rummage. It’s light, fast, portable and a great game for younger gamers. The toughest decision you have is whether or not you can resist those garden tokens in the deluxe version.

You can help fund Rabbit Rummage on Kickstarter now through April 7, 2020.

We were provided with a prototype copy of Rabbit Rummage before their Kickstarter campaign. This in no way influenced our opinion of the game. Previews are a glimpse into an upcoming game with the pros and cons that we experienced prior to production of the game.