Tigris & Euphrates is a classic Reiner Knizia game originally published in the late 90’s. I’ve been around this game over the past two decades, but have never sat down to play it. Using a mix of area majority, balancing your civilization, and careful planning, players are challenging each other as their Kingdoms grow. Now that I’ve spent time with this new edition from 25th Century, it’s easy to see why it’s a modern classic.
War. What is it Good For?
Tigris & Euphrates is not a standard area control game. Just controlling a space around this life giving land between these two rivers isn’t enough. The game plays two to four players in about 90 minutes.

Players will have access to six tiles behind their player screen that represent four different types of structures. Settlements (black), Temples (red), Farms (blue), and Markets (green) all add to the value of your Kingdom as you build and expand your reach. There are leaders for each of these tile types which allow you to score points for that tile type. Building a grouping of four tiles of a single type will let you build a monument, giving even more scoring for your civilization.
As your Kingdom grows, you’ll have to watch for your encroaching opponents as they look to dominate what you’ve built. Players can cause a Revolt by adding their leader to a Kingdom that already has a leader of that color. The number of adjacent temple tiles will determine which leader is removed from the board.

War is another way to take over another players Kingdom as the board gets more crowded. This happens when two Kingdoms are united with the placement of a tile. To settle the War, players can use tiles that are behind their player screen to turn the tides of battle.
Balance is Key
Tigris & Euphrates is a game that often starts peaceful as each player focuses on a Kingdom that is producing a modest amount of points. This all falls apart as players look for opportunities to dominate their opponents as Kingdoms merge.

While this game can be very aggressive, players need to keep every area of their Kingdom in mind as they grow. At the end of the game, players are going to only score their lowest point category that they accumulated during the game. This end game rule forces players from continuing to take over Kingdoms in categories that they are already strong in. Diversifying your strategy is a must in this game.
Tigris & Euphrates is about keeping your leaders active as they score points and not necessarily forcing Wars around the map.

Modern Marvels
I’m really surprised that I’ve not played this game until this year. It’s a classic for a reason. Not only does the game scale fantastically across player counts, but there’s a growth in your strategy each time you play. This is a game where players are going to come in with a strategy and then have to shift as the other players take control of areas of the board. Building Kingdoms that have multiple routes keep you from getting blocked by a catastrophe or overtaken by one of your neighbors.

This new version of Tigris & Euphrates brings the undeniable art style of Ian O’ Toole and updates an otherwise brown-toned game for modern gamers. Even as a prototype, the chunky wooden leader pieces have a weight and significance to them as they enter the board. The monuments are gorgeous on the map and have a real presence.
The point tokens are easily recognizable by color and their unique iconography. Every tile in the game has illustrated details that match their category. We’re big fans of the 25th Century Games version of RA (and all the off-shoots of it). I love that this Knizia classic is getting the same attention to detail and love that RA received years ago.

In 2025, Tigris & Euphrates was inducted into the Board Game Geek Hall of Fame. Getting this new edition in 2026 / 2027 makes so much sense. I may not have owned this game before, but you better believe that I’ll back this version as it hits Kickstarter this July.
Tigris & Euphrates is being crowdfunded along with a host of new import games on Kickstarter. Visit the Kickstarter project today.
A prototype of the game was provided for this coverage. Components and rules covered in this preview are not finalized. Read more about our preview policies at One Board Family.
